Axel the Frog

READ MORE ABOUT IT BELOW!

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Roles

Character / Environment Artist (Photoshop), Concept Design Artist, Lighting (Photoshop), Puppet Editor (Illustrator), Layer Editor

Development Process (Character)

  • Axel Sketch

  • Refined Axel Layout

  • Refined Axel

  • Axel Action Pose

  • Axel T-Pose

  • Axel Exploded

  • Axel's Head (Clay Model)

  • Axel's Body (Clay Model)

  • Axel (Clay Model)

  • Axel Pose 1 (Clay Model)

  • Axel Back (Clay Model)

  • All Parts of Model

Development Process (Environment)

  • Different Stages of Creating Axel

  • Outline of Environment

  • Background Layer

  • Midground Layer

  • Frontground Layer

  • Layers (Coloured)

  • Environment with Colours

  • Environment with Lighting

Final Submission

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I was tasked to create a unique environment and also create a character to mix into that landscape. I ended up making Axel the Frog, a time-travelling ‘terminator-frog’, and a futuristic base, both in a cartoonish style.

This assignment allowed me to start learning character design and explore my creativity more as both an artist and game designer. I also had a lot of fun creating Axel; he was amazing to develop as a character and I would love to revisit him in the future (potentially for a game project).

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The Last of Us 3D Environment

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Flour Sack Project