About Me
I’m an Award-Winning Game Designer with 5+ years of experience creating gameplay and player experiences that are fun, intuitive, and memorable. I focus on gameplay design, UX/UI, and finding creative ways to make games feel authentic and unique. I love taking ideas apart and thinking outside the box to find solutions that will create innovative and, more importantly, unique game experiences. I’m known for being organised, energetic, collaborative, and easy to talk to, and I enjoy creating an environment where people feel comfortable sharing their ideas.
I’ve adored video games since the PS2 days, and I’ve always been drawn to experiences that do something unexpected or approach familiar ideas differently. Standouts for me were Sonic Unleashed, Ratchet and Clank and Sega Superstars. What I love most about games is how they create experiences that can’t exist anywhere else, thanks to their interactive nature and how they bring people together.
I graduated from Swinburne University with a Bachelor of Games and Interactivity, where I focused on game design, gameplay mechanics, game theory, and animation. I also completed a Graduate Diploma of Management and Learning at the Academy of Interactive Entertainment (AIE), which strengthened my networking skills and professional development, giving me a stronger understanding of how to work effectively with others, build industry relationships, and navigate the business side of games.
AIE also helped me become more confident working in groups and communicating ideas, while giving me insight into what it takes to establish and grow a business within the games industry. These skills continue to shape how I approach teamwork, leadership, networking, and my long-term ambition to build my own studio. I was also thrilled to receive the Entrepreneurial Leadership Award for showcasing entrepreneurial and leadership qualities within game development environments and the community.
Although I enjoy designing games, I am just as passionate about the people and community that make up the games industry.
I’m currently a Treasurer and Committee Member of IGDA Melbourne, where I support local events and initiatives, represent the committee at industry events, and help bring developers together through events such as the Global Game Jam and Megadev.
I’ve also had the opportunity to contribute to the wider Australian games industry as a judge for the Australian Game Developer Awards.
I love working with others, whether I’m leading teams, bouncing ideas around with other developers, artists or programmers, or simply talking games with someone I’ve just met.
Software and Tools I Use
I’ve also worked with Unreal Blueprints, Bolt Visual Scripting, C#, HTML, CSS, PHP, and MySQL.
I hope to keep developing my skills as a designer and gain a feel for various aspects of the industry, with my penultimate goal being to work in both independent and AAA studios, collaborating with skilled individuals to produce games that are ambitious, memorable and a little bit different.
In the end, I would like to take all that I have learned and set up my own studio.
I want to design games that inspire people like the experiences I had when I was young, games that make players curious, think outside the box, bring people together, and leave them with an experience they remember long after they put the controller down.
That's why I love games.
They give designers like myself the chance to create worlds, experiences, and memories that couldn’t exist anywhere else.